Новые медиа - все видео

Новые видео из канала RuTube на сегодня - 17 April 2026 г.

How To Create Low Poly Nature In Blender
Новые медиа
  16.04.2026
This PDE Is Beautiful - Phase Field Modeling
Новые медиа
  12.04.2026
Create A Perpetual Motion Animation In Blender
Новые медиа
  10.04.2026
You Must Use This Breakbeat Technique EXTREMELY CAREFULLY
Новые медиа
  10.04.2026
Simulate Smoke 100x Faster
Новые медиа
  08.04.2026
Solving Fracture Once And For All
Новые медиа
  01.04.2026
Immersive Room Content Creation In TouchDesigner
Новые медиа
  18.03.2026
Interactive Infected Network With POPs In TouchDesigner
Новые медиа
  20.03.2026
TouchDesigner To DMX Lighting
Новые медиа
  10.03.2026
Coding A Guitar Sound In C - Computerphile
Новые медиа
  08.03.2026
How To Create Custom Bass, Chords And FX
Новые медиа
  19.02.2026
ORGANIC SEA CREATURE - TOUCHDESIGNER TUTORIAL
Новые медиа
  19.02.2026
Proximity POP In TouchDesigner
Новые медиа
  17.02.2026
Custom Shadow Maps In TouchDesigner
Новые медиа
  18.02.2026
Wavetable + Breaks = BASS
Новые медиа
  18.02.2026

Видео на тему: Новые медиа


*In this two part Blender tutorial we will create low poly nature. In part 1 we will create the low poly nature 3d models, and in part 2 we will create the forest meadow environment.* ▶️ *Watch Part 2:* (Coming Soon) ▶️ *Low Poly Tutorial Playlist:* https://www.youtube.com/playlist?list=PLsGl9GczcgBvfCQL83JZO_OPGgjn12yuh *Low Poly Asset Pack:* • Gumroad: https://ryankingart.gumroad.com/l/lowpoly-pack • Superhive: https://superhivemarket.com/products/low-poly/?ref=738 • Trailer Video: https://youtu.be/KMpuAkYk-WY ️ *Purchase the project files and support the channel:* • Gumroad: https://ryankingart.gumroad.com/l/nature • Patreon: https://www.patreon.com/posts/155716071 • Superhive: https://superhivemarket.com/products/meadow/?ref=738 • Fab: https://www.fab.com/listings/ac3531f2-b5ec-4b87-abbe-a48560ad8057 • CGTrader: https://www.cgtrader.com/3d-models/exterior/landscape/low-poly-forest-meadow-nature-assets ️ *Amazon Drawing Tablet Links:* As an Amazon Associate I earn from qualifying purchases. • Wacom Intuos Small Drawing Tablet: https://amzn.to/3Yk8w1e • Huion KAMVAS 20 Drawing Pen Display: https://amzn.to/3lVNMa7 • Huion Artist Glove for Drawing Tablet: https://amzn.to/37gwLDq • Drawing Tablets on Amazon: https://amzn.to/2IIOSYt • Wacom Tablet Case: https://amzn.to/4h3NWJG ● *Timestamps:* 0:00 Intro 1:18 Low Poly Pack 1:54 Low Poly Trees 29:41 Low Poly Grass 39:32 Low Poly Flowers 48:56 Low Poly Rocks 55:32 Low Poly Boulders 1:03:03 Low Poly Clouds 1:07:31 Watch Part 2 *Music Credits:* Song: Ice Cream Truck - Artist: Kia Music by: CreatorMix.com Music: Relax And Chill Vol. 4 - Produced by Sascha Ende Link: https://ende.app/en/song/12932-relax-and-chill-vol-4 _________________________________________________________________________ *My Website Links:* • All links on my about page: https://ryankingart.wordpress.com/77-2/ • Patreon: https://www.patreon.com/ryankingart • Gumroad: https://ryankingart.gumroad.com/ • ArtStation: https://www.artstation.com/ryanking • Superhive: https://superhivemarket.com/creators/ryan-king-art/?ref=738 • Website: https://ryankingart.wordpress.com/ #ryankingart #blendertutorial #blenderIn this TouchDesigner tutorial, we build a complex cymatics system using a high-density particle simulation. We utilize a Point Generator POP to create 500,000 points and a GLSL POP compute shader to drive mathematical displacement via Chladni equations. The system is managed by an LFO CHOP and Python logic to automate pattern resets and ensure smooth 32-bit float rendering. Download the fully Project File on Patreon *Resources* ◼️ *Project File:* ⇨ https://okamirufu.com/go/projects?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️ *Ultra Bundle* ($1500 OFF - Limited Time): ⇨ https://okamirufu.com/go/ultra?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️ *Creative Web Apps* (The Blobs, Mesher, Tracker): ⇨ https://okamirufu.com/go/webapps?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️ *Courses & Community:* ⇨ https://okamirufu.com/go/skool?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️ *Free VJ Pack* ⇨ https://okamirufu.com/go/freevj?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● *TIMECODE* 00:00 *Build a Cymatics System* In this superfast tutorial we build a cymatics system in TouchDesigner. We use an LFO CHOP to reset a feedback loop with 500,000 particles. 00:37 *Project Overview* We flatten a massive volume of points into a 2D emission surface. A custom GLSL script warps their positions based on frequency data. 01:30 *Network Building & Automation* We use an LFO CHOP and Python script to automate simulation values. Every pulse generates new random math logic to create unique patterns. 02:31 *Visual System & POPs* Defining our 500,000 points using a Point Generator POP and Transform. We sync the feedback reset to the LFO to keep the patterns fresh. 04:08 *GLSL Code Breakdown* Explaining how uniform variables and hash functions drive the simulation. We map invisible hills and valleys using sine and cosine functions. 05:11 *Chladni Physics Functions* Mathematical core calculates resonance and gradients for every point. The points move toward nodal lines where vibration amplitude is zero. 06:49 *Applying Noise & Movement* We add a Noise POP to create continuous organic abstract movement. This closes the feedback loop by feeding noise into the target input. 07:16 *Rendering & 32-bit Float* Setting up the Geometry COMP and Point Sprite MAT for the final look. Using RGBA 32-bit float for high dynamic range and perfect blending. ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● *Connect* ◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Instagram ⇨ https://okamirufu.com/go/instagram?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Subscribe to Stay Updated on Future Tutorials* Stay Strong & Make Art #touchdesigner #creativeposter #posterdesign #realtime #generativeartPhase-field simulations are not only visually appealing but also extremely useful. They are widely used to model physical processes such as solidification and melting, phase separation, and fracture. This video provides an introduction to phase-field modeling. We begin with the Allen–Cahn equation and then briefly explore extensions such as the Cahn–Hilliard equation and coupled systems. You can find code for solving the Allen–Cahn and Cahn–Hilliard equations on my GitHub page: https://github.com/DrSimulate/phase-field I would like to acknowledge the use of a phase-field fracture implementation phasefield-jr-py by Nathan Shauer: https://github.com/nathanshauer/phasefield-jr-py Please also see the accompanying paper: https://www.sciencedirect.com/science/article/abs/pii/S0965997825001516 I also would like to acknowledge the use of FiPy, developed by J. E. Guyer, D. Wheeler, and J. A. Warren, as well as their example gallery to generate the simulations of dendritic growth: https://pages.nist.gov/fipy/en/latest/generated/examples.phase.anisotropy.html Keywords: engineering, physics, continuum physics, continuum mechanics, solid mechanics, fluid mechanics, phase-field simulation, phase-field modeling, Allen-Cahn, Cahn-Hilliard, Ginzburg-Landau, double-well potential, solidification, crystal growth, dendritic growth, phase separation, fracture, coupled problems Music: The Palace Gardens - Asher Fulero Variable Circumstance - Dan*In this tutorial we will create this perpetual motion satisfying looping marble animation in Blender.* *Marble Run Asset Pack:* • Gumroad: https://ryankingart.gumroad.com/l/marble-run • Patreon: https://www.patreon.com/posts/125631561 • Superhive: https://superhivemarket.com/products/marble-run/?ref=738 ▶️ *More Tutorials to Watch:* • Marble Run Tutorial: https://youtu.be/tSwj-ay4Ytc • Setup Texture Maps: https://youtu.be/fUZHyoeuwVI?si=iQnOmVcp76ONtmQ2 • Video Editing Playlist: https://www.youtube.com/playlist?list=PLsGl9GczcgBsDGQDN50peUxKEWy-C931g • Looping Tutorial Playlist: https://www.youtube.com/playlist?list=PLsGl9GczcgBu-74ukIVGgoU09j_GRI81h *Resources to Download:* • Sound Effect: https://freesound.org/people/klakmart/sounds/108273/ • Wood Texture: https://ambientcg.com/view?id=Wood023 • HDRI Lighting: https://polyhaven.com/a/reading_room • Marble Material: https://ryankingart.gumroad.com/l/3marble • Marble Tutorial: https://youtu.be/1n0b1YACoq8?si=n1YzpOH8W3jenWa_ • Ultimate Materials: https://ryankingart.gumroad.com/l/ultimate-materials ️ *Purchase the project files and support the channel:* • Gumroad: https://ryankingart.gumroad.com/l/perpetual • Patreon: https://www.patreon.com/posts/155125724 ● *Timestamps:* 0:00 Intro 0:31 Resources to Download 1:38 Marble Run Asset Pack 2:16 Wood Slope 8:08 Marble & Curve 11:00 Animation 23:09 Scene Setup 25:28 Materials 31:54 Render Settings 33:13 Compositing 34:11 Video Editing 38:14 Closing _________________________________________________________________________ *My Website Links:* • All links on my about page: https://ryankingart.wordpress.com/77-2/ • Patreon: https://www.patreon.com/ryankingart • Gumroad: https://ryankingart.gumroad.com/ • ArtStation: https://www.artstation.com/ryanking • Superhive: https://superhivemarket.com/creators/ryan-king-art/?ref=738 • Website: https://ryankingart.wordpress.com/ #ryankingart #blendertutorial #blenderLearn how to create realistic caustics in TouchDesigner from scratch! This tutorial breaks down the math behind light refraction — Snell's Law, IOR, ray convergence — and shows how to combine multiple techniques to generate dynamic, animated caustics patterns. We cover some cool POP operators too, such as the RayPOP and MathCombinePOP (used for refraction)! Short and sweet, and I am including my previz + starting point in the project files too! Further Learning: TouchDesigner Docs → https://docs.derivative.ca Writing GLSL POPs → https://derivative.ca/UserGuide/Experimental:Write_GLSL_POPs GLSL in TouchDesigner (Courses & Files) → https://www.patreon.com/water__shed Find me online: Project Files & Patreon: https://www.patreon.com/water__shed Portfolio: https://www.lakeheckaman.com Instagram: https://instagram.com/lake_heckaman Enjoy :) 00:00 - Intro + Caustics Concepts 09:30 - Begin Recreate Component 13:22 - Ray POP 15:55 - Math Combine POP with Refract 20:10 - Intersect refracted rays with floorHaving a touch of delay on your breaks is a tried and tested jungle technique for getting that rushy rave feeling. Let's check it out with examples from Subnation - Scottie, D'Cruze - Watch Out and Omni Trio - Renegade Snares (Foul Play VIP). I offer online tuition and music production assistance, book your session here: https://booktimcant.carrd.co/ Check out my music! Chronicle atmospheric DnB on Bandcamp: https://chronicle.bandcamp.com/ Tim Cant liquid DnB on Spotify: https://tinyurl.com/dfchzrdz Vibena happy hardcore EPs: https://kniteforcerevolution.com/store/product/hardcore-artform-ep-orange-vinyl-version-12-vinyl https://endorrecordings.com/album/euphoric-rush-ep-ndr018 https://endorrecordings.com/album/raveheart-ep-ndr019➠ https://www.cgmatter.com/member (this is the hub for early access, project files, and ramblings)A geometry nodes fracture method for rigid body simulations. (FREE NODES)➠ https://www.cgmatter.comIn this TouchDesigner tutorial, we build an organic mesh by deforming a standard Tube POP into a procedural shape. We utilize Field POP and Noise POP operators to drive precise displacements across the geometry based on weight attributes. The system also integrates a radio button UI to trigger smooth transitions between different geometric states and rendering setups. Download the fully Project File on Patreon *Download Project File* ◼️Project Files Patreon ⇨ https://okamirufu.com/go/projects?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Courses & Education* ◼️TouchDesigner Ultra Bundle ⇨ https://okamirufu.com/go/ultra?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️TouchDesigner Courses ⇨ https://okamirufu.com/go/skool?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Creative Tools* ◼️Blob Tracking Tool ⇨ https://okamirufu.com/go/blobs?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Videomapping Tool ⇨ https://okamirufu.com/go/mesher?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Free Resources* ◼️Free VJ Pack ⇨ https://okamirufu.com/go/freevj?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Connect* ◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Instagram ⇨ https://okamirufu.com/go/instagram?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● *TIMECODE* 00:00 *Intro & Organic Mesh Concept* Learn to build an organic mesh by deforming a tube pop into a procedural shape. Utilize field and noise pop operators to drive precise displacements across geometry. 00:24 *Project Overview & Logic* Begin with a radio button widget and lag chop for smooth attribute transitions. Deform core geometry via field pops while branching into three distinct render setups. 01:03 *Network Setup & Main Interface* Configure a render setup with environment lights and a vertical render top. Connect a button radio widget to a lag chop to create smooth movement between states. 01:32 *Deforming Geometry with Noise* Create a high-resolution tube and animate with a low-frequency LFO chop. Apply noise pop attributes to weight data to establish the initial displacement mask. 03:24 *Layering Displacement Masks* Apply a second field pop with smooth step transitions and an inverted toggle. Use a math mix pop set to multiply to add a new layer of complex procedural displacement. 04:05 *Mesh Smoothing & PBR Materials* Refine the mesh with a subdivide pop and calculate normals for proper lighting. Assign a PBR material with custom metallic, roughness, and ramp-based color maps. 05:55 *Wireframe & Background Instancing* Duplicate geometry comps to create a topological wireframe layer with alpha transparency. Set up a background grid using box pops and copy pops driven by UI-controlled switches. 07:28 *Final Color Correction & Presets* Apply SSAO and level tops to enhance contrast, brightness, and ambient occlusion. Use stored camera viewport presets via UI buttons to complete the final render. ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● *Subscribe to stay updated on Future Tutorials* Stay Strong & Make Art With Love Okamirufu #touchdesigner #creativeposter #posterdesign #realtime #generativeartIn this TouchDesigner tutorial, you will learn how to build a dynamic instancing system using a Line POP as a base generator. We explore the core logic of using Group POP and Transform POP operators to manipulate specific point attributes through custom trigger buttons. The workflow covers building a UI control structure with Button Widgets, implementing a Replicator system for text instances, and setting up a multi-layer render with specialized camera positioning. Download the fully Project File on Patreon. *Download Project File* ◼️Project Files Patreon ⇨ https://okamirufu.com/go/projects?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Courses & Education* ◼️TouchDesigner Ultra Bundle ⇨ https://okamirufu.com/go/ultra?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️TouchDesigner Courses ⇨ https://okamirufu.com/go/skool?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Creative Tools* ◼️Blob Tracking Tool ⇨ https://okamirufu.com/go/blobs?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Videomapping Tool ⇨ https://okamirufu.com/go/mesher?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Free Resources* ◼️Free VJ Pack ⇨ https://okamirufu.com/go/freevj?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Connect* ◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Instagram ⇨ https://okamirufu.com/go/instagram?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● *TIMECODE* 00:00 *Dynamic Instancing Intro* Learn how to build a dynamic instancing system in TouchDesigner. This tutorial uses line pops and group operators for manipulation. 00:38 *Section 1: Workflow Overview* The logic relies on a line pop acting as the base generator. Data is piped through math and pattern systems to drive movement. 01:20 *Section 2: Scene & Camera Setup* Initialize the network with camera viewports and ambient lighting. The dimmer is set to two to establish the baseline environment. 01:35 *Section 3: Control Structure & Data* Build a radio widget and button system to trigger selection changes. Connect logic, trigger, and lag chops to handle master data. 03:46 *Section 4: Text Layer Generation* Use DAT tables and replicators to create instances of specific letters. Adjust font size, resolution, and background alpha for the text. 06:36 *Section 5: POP Family Logic* Create a line pop with specific divisions to generate point data. Use group and transform pops to isolate and offset active points. 09:31 *Section 6: Geometry & Instancing* Enable instancing on a geometry comp using the null pop as a source. Map scale and texture indices to the recently created point attributes. 11:33 *Section 7: Final Rendering & Compositing* Set up multiple render tops to capture different geometry layers. Apply blur, transform, and level effects before final compositing. ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● *Subscribe to stay updated on Future Tutorials* Stay Strong & Make Art With Love Okamirufu #touchdesigner #creativeposter #posterdesign #realtime #generativeartGet access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Immersive rooms with multi-wall projections are becoming increasingly popular and fun to work with. But how do you accurately map a 3D environment across walls and floors in TouchDesigner? Unreal Engine has nDisplay, which helps you map your 3D world to 2D surfaces. And now, community member Bruno Tripodi and his colleagues from Vitamin Studio have recreated the capabilities of nDisplay in TouchDesigner! This makes converting your 3D environment and mapping it to the walls and floor of an immersive projection room much easier. In this video, Bruno walks you through how this tool works, how to set it up for your immersive room project, and how it can streamline your immersive projection mapping workflow in TouchDesigner. You can get the tool here on Patreon: https://www.patreon.com/cw/BrunoTripodi Follow Bruno on social media: https://www.instagram.com/brunotripodi_/ #interactiveimmersivehq #touchdesigner #touchdesignercommunityIn this tutorial I will walk you through building this infected network effect in TouchDesigner. We will make it interactive and learn techniques using the GroupPOP, LineMetrics and LineMAT, feedback loops for updating, and attribute propogation using the NeighborPOP Further Learning: TouchDesigner Docs: https://docs.derivative.ca GLSL for POPs in TouchDesigner (full course): https://www.patreon.com/collection/1754981 Mastering GLSL in TouchDesigner (Intro Course): https://www.patreon.com/collection/1268383 Find me online: Project Files & Patreon: https://www.patreon.com/water__shed Portfolio: https://www.lakeheckaman.com Instagram: https://instagram.com/lake_heckaman 00:00 - Intro / patch overview 02:36 - Begin Rebuild From Scratch 10:27 - Seed Infection 14:50 - NeighborPOP to spread infection 22:37 - Interaction via LookupTexturePOP 28:12 - Animating Infection Along Edges 36:13 - OuttroIn this TouchDesigner tutorial, we will learn how to create a Ryoji Ikeda inspired kinetic motion tile system. We combine the POP operator family with TOP texture generation to achieve a high-contrast, data-driven aesthetic. We explore specific workflows using Render Simple TOP, Pattern POP, and PBR Materials to translate 2D noise into complex 3D rhythmic structures. *Download Project File* ◼️Project Files Patreon ⇨ https://okamirufu.com/go/projects?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Courses & Education* ◼️TouchDesigner Ultra Bundle ⇨ https://okamirufu.com/go/ultra?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️TouchDesigner Courses ⇨ https://okamirufu.com/go/skool?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Creative Tools* ◼️Blob Tracking Tool ⇨ https://okamirufu.com/go/blobs?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Videomapping Tool ⇨ https://okamirufu.com/go/mesher?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Free Resources* ◼️Free VJ Pack ⇨ https://okamirufu.com/go/freevj?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial *Connect* ◼️Patreon ⇨ https://okamirufu.com/go/patreon?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Instagram ⇨ https://okamirufu.com/go/instagram?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️TikTok ⇨ https://okamirufu.com/go/tiktok?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ◼️Pinterest ⇨ https://okamirufu.com/go/pinterest?utm_source=youtube&utm_medium=video_description&utm_campaign=new_tutorial ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● *TIMECODE* 00:00 *Fluid Text Introduction* ● - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ● *Subscribe to stay updated on Future Tutorials* Stay Strong & Make Art With Love Okamirufu #touchdesigner #creativeposter #posterdesign #realtime #generativeartCopy 1Get access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Up until the release of the 2025 series of TouchDesigner in October 2025, working with DMX lighting in TouchDesigner meant using the DMX Out CHOP. Nestled among the many improvements that came with the 2025 series release are a series of DMX-related operators which have given the DMX workflow in TouchDesigner a serious overhaul! In this video, Jack DiLaura (@jackdilaura) walks you through the basics of working with DMX lighting in TouchDesigner using the latest techniques introduced with the 2025 series. You’ll learn a bit of background about how sending DMX was accomplished with the DMX Out CHOP in versions prior to the 2025 series. Then, after a brief high level overview of how the DMX workflow has changed, you’ll work through building an example network intended for use with a small 8x8 LED matrix, which showcases the new DMX Fixture POP, the DMX Out POP, and the DMX Map DAT in use. Song Credit: "Local Forecast - Elevator" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ #interactiveimmersivehq #touchdesignerSignal processing is just mathematics, so lets code a guitar sound in C. Dave Domminney Fowler continues the Digital Signal Processing conversation to show how your favourite tunes all rely on DSP. Find out more from Dave at @domminney Computerphile is supported by Jane Street. Learn more about them (and exciting career opportunities) at: https://jane-st.co/computerphile This video was filmed and edited by Sean Riley. Computerphile is a sister project to Brady Haran's Numberphile. More at https://www.bradyharanblog.comLearn how to craft sub bass, chords and glitchy FX by layering multiple instances of the Meld synthesizer. This tutorial uses core features of Ableton Live 12.3 Suite. Follow along for free by starting the 30-day trial: https://www.ableton.com/trial/ In this video, you’ll learn how to: • Design your own sounds with the Meld synthesizer • Make synth chords • Create pitch glides • Add reverb to your sounds • Create an Instrument Rack • Create sub bass • Create a glitchy FX sound This video is hosted by @SideBrain 00:00 Intro 01:02 Chords 03:46 Sub 05:24 FXdownload project files and get access to more tutorials and files while supporting me and my work: https://www.patreon.com/pppanik today we create this fully procedural, organic sea creature. enjoy! pls note that one of the visuals shown in the intro combines both results of this tutorial (render+post effect version) in a composite with operation mode softlight. i don't show this in this tutorial specifically. but you can find this in the project file on patreon. BIG THANKS FOR YOUR SUPPORT. :) if you want to, check out more of my work on instagram https://www.instagram.com/pppanik/ NFTS: https://foundation.app/@PPPANIK stay kind. sound in the beginning is custom made by RAAYS.This tutorial shows how to work with the Proximity POP in TouchDesigner to create a “plexus effect” with smooth transitions so lines don’t jump in and out of existence. Example Files: https://www.patreon.com/posts/150948751 Bonus Examples: https://www.patreon.com/posts/150953247 It uses build 2025.32280, so if you're using an older or newer version there may be features that don't work in exactly the same way. Video Navigation / Topics: 00:00 - Intro 00:54 - Identifying the Proximity POP Problem 02:54 - Setting up a Render Network 04:39 - Creating a Proximity Weight Attribute 09:20 - Resolving Flickering Lines 12:57 - Adding a Minimum Distance 15:23 - Controlling Line Width 16:41 - Post Effects and Noise Parameters 18:20 - Extending the ConceptGet access to 200+ hours of TouchDesigner video training, a private Facebook group where Elburz Sorkhabi and Matthew Ragan answer all your questions, and twice-monthly group coaching/mastermind calls here: http://iihq.tv/Trial Ready to improve your lights in TouchDesigner? Today, Christian is going to show how to use a custom shadow map to add some real time gobo effects. You'll learn how to make a shadow map, and process it before feeding it into the renderer, creating dynamic light textures projected directly onto your object. Follow Christian on social media: Instagram: https://www.instagram.com/there_alongside/ #interactiveimmersivehq #touchdesignerExploring importing breaks into Wavetable to create rhythms gives some pretty unique bass sound design possibilities 1:00 Intro 2:22 Importable breaks into Wavetable 3:01 Main concept 4:49 Second Break 7:47 Post processing 9:50 Adding a voice 11:59 Some other things to explore Download this set on Patreon https://www.patreon.com/posts/wavetable-breaks-150916995?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link